The word scenario is widely used with differing definition and understanding. For the purpose of this discussion, we will define scenarios as simple stories. A scenario is created by simply articulating a persona through a context with a specific goal. Scenarios are a great method for exploring design ideas.
- Scenarios are inexpensive, quick to produce, and provide a starting point for identifying and removing brick walls in the design
- Scenarios can be quickly distributed to the design/development team for critique
- Scenarios provide inspiration to the interface and visual design efforts
- Scenarios set the baseline for QA test cases
uPortal Scenarios
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Subsciption Scenarios (uPortal)
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User Scenarios (uPortal)
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User Experience (uPortal)
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Subsciption Scenarios (uPortal)
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User Scenarios (uPortal)
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User Experience (uPortal)
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Faculty Personas (uPortal)
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Student Personas (uPortal)
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Executive Personas (uPortal)
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Staff Personas (uPortal)
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IT Personas (uPortal)
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Disabled Personas (uPortal)
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Simple Usability Test (uPortal)
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UE Design Review (uPortal)
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User Testing (uPortal)
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Compelling uPortal User Experiences (uPortal)
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User Experience Goals (uPortal)
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Personas (uPortal)
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Brand and Logo (uPortal)
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UE Method and Process (uPortal)
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User Research (uPortal)
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uP2 Channel Manager Heuristic Analysis (uPortal)
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uP2 Fragment Manager Heuristic Analysis (uPortal)
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User Experience Analysis (uPortal)
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Subsciption Scenarios (uPortal)
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User Scenarios (uPortal)
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uP2 Groups Manager Heuristic Analysis (uPortal)
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Design Concepts (uPortal)