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Past uCamp experiences

  • top 10 design tips for developers in Sakai
    • e.g. making sure data the same in all places
  • skit - Harriett /Cambridge brought out issues not working from design & development & how rsf could help
  • designers & developers doing real work
  • from a design perspective we usually need work done up front
  • do we want a free-format u-Camp or some sort of structure?
  • is there a top 10 issues in uPortal, one of which we should address?
  • Colin talked about different kinds of design at last u-camp

Who is the audience and what is the goal of the u-Camp?

Goals

  • help developers develop code which concretely improve the product
  • build trust help us as designers achieve our goals
  • do work that helps real users
  • work on something that would actually be implemented in uPortal

Audience

  • our audience at u-Camp will be primarily developers, not designers, other than us

Notes

  • uPortal hasn't had a u-camp before, but Gary did present on UX at the last uPortal conference
  • we only have a half day
    • 2 hours of lightning talks - how developers can work with designers
    • 2 hours of working on a real problem

- have right kind of intro and setup talks during lightning talks to encourage developers to attend the u-Camp - they will have a choice
- what will developers be able to take away from the u-Camp?
  - learn about different kinds of design**
  - learn about UCD/UX**
  - Lightbox**
  - what do fluid components mean to uPortal developers
 - learn about UCD techniques
  - learn how to work with designers
  - show them activities we do - user tests
  - convince developers to work on pain points that came out of the walk-throughs
  - solve your design problem
     - Andrew Petro's Sakai-view portlet
     - ask uPortal folks what they think the 'hairy design issues' are that we could help them with
     - re-orderer implementation
     - fire-and-forget
  - Fluid Summit Summary
  - UX Walkthrough Summary
** lightning talks
Audience
- Mostly developers

uCamp goals:
- What is User Experience
- Helping developers become better designers or tips for thinking about users/design as they develop
    -  Understand scope of UX and get a sense of it -- they can make use of it, how they can collaborate with UX experts, etc.  (not necessarily teach them to be designers)

next steps

  • Allison: add mailing list info to main Fluid page
  • Allison: review & post mtg notes
  • Put together list of potential topics in prep for sending uPortal list
  • Barbara: Set up another mtg early next wk
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