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Who is the audience and what is the goal of the u-Camp?

Potential Goals

  • help developers develop code which concretely improve the product
  • build trust help us as designers achieve our goals
  • do work that helps real users
  • work on something that would actually be implemented in uPortal
  • help developers understand what User Experience is
  • Helping developers become better designers or tips for thinking about users/design as they develop
    • Understand scope of UX and get a sense of it -- they can make use of it, how they can collaborate with UX experts, etc.  (not necessarily teach them to be designers)

Audience

  • our audience at u-Camp will be primarily developers, not designers, other than us

Notes

  • uPortal hasn't had a u-camp before, but Gary did present on UX at the last uPortal conference
  • we only have a half day
    • 2 hours of lightning talks - how developers can work with designers
    • 2 hours of working on a real problem

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What will developers be able to take away from the u-Camp?

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  • learn about different kinds of design**

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  • learn about UCD/UX**

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  • Lightbox**

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  • what do fluid components mean to uPortal developers?

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  • learn about UCD techniques

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  • learn how to work with designers

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  • show them activities we do - user tests

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  • convince developers to work on pain points that came out of the walk-throughs

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  • solve your design problem

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        • Andrew Petro's Sakai-view portlet

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        • ask uPortal folks what they think the 'hairy design issues' are that we could help them with

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        • re-orderer implementation

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        • fire-and-forget

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        • - when uPortal launches an unrelated application (e.g. to use single sign on)
      • Fluid Summit Summary

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      • UX Walkthrough

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      • Summary 

       ** lightning talks Audience
      - Mostly developers

      uCamp goals:
      - What is User Experience
      - Helping developers become better designers or tips for thinking about users/design as they develop
          -  Understand scope of UX and get a sense of it -- they can make use of it, how they can collaborate with UX experts, etc.  (not necessarily teach them to be designers)

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      Logistics

      • uPortal hasn't had a u-camp before, but Gary did present on UX at the last uPortal conference
      • we only have a half day
        • 2 hours of lightning talks - how developers can work with designers 
        • 2 hours of working on a real problem
      • have right kind of intro and setup talks during lightning talks to encourage developers to attend the u-Camp - they will have a choice

      Next Steps

      • Allison: add mailing list info to main Fluid page
      • Allison: review & post mtg notes
      • Group: Put together list of potential topics in prep for sending uPortal list
      • Barbara: Set up another mtg early next wk